Dave
Brown
Resume
and Contact Info
Email: dabrown13@yahoo.com
Tel:
408. 292. 3954
Download
Resume
in Word format
Objective
Digital Artist
and gamer seeking a dynamic team with equally dedicated people to make some seriously fun titles together.
Technical Skills
-
14 years painting with Photoshop
-9 years experience with Major 3d apps 3DSMax, Alias, creating 2 & 3d character and environmental work
-9 years of user interface design, icon and creating assets for marketing/online use
Production
and Work Experience
Vivaty, 2008 - Present
Associate Art Director
Developed and maintains art production and creative advancement of the environmental and character work. Working to further Management’s vision of it's online 3d product. Deals hands on with concept, prototypes and production when necessary, while also maintaining a high level support of a small studio team direct reports. Coordinates with Engineering and assists in tools and pipeline development. Plans and works with Producer to establish schedules, budget and applies internal team members and external outsource strengths to appropriate tasks.
Electronic Arts, 2004 - Present
Graphic Artist IV - Character and Environmental Artist
Ultima Online (7 titles and expansions) Responsible for a variety of 2 & 3d Character and Environment work, UI & Concept art. Dealt wtih just about every graphical aspect of the games and different game engines. More recently spent time overseeing Chinese Contractors establishing concepts, templates, quality control and final integration. Used a lot of 3dsMax, Photoshop and Mudbox.
Forterra
Inc, 2003 - 2004
Senior 3D Artist
Character and Environments: Modeled
and Rigged Avatars for a fully customizable morphing character system
(similar to StarWars Galaxy's avatars). Also created architecture, plants, vechicels and items. The Client - US Army Research and Development
Command (RDECOM) A study in Next-Gen Prototype MMOGs for asymmetrical
warfare training.
3DO,
2001 - 2003
Artist III
Environmental Artist - Conceptualized, Modeled and textured realistic Architecture ,
Vehicles, Ships, Weapons and other level materials for the Armymen Squad
Leader and Pirates of the Caribbean.
San
Jose City College, 2001 - 2004
Instructor
Taught a variety of subjects part time - 3DSMax, Photoshop, and Interface
Design.
AWZ,
1999-2000
Art Director
Oversaw a team of 9 artists and engineers to coordinate the creation
of online applications( MiniGames, IM, Email, Filesharing apps). Personal tasks were for user interface
designs and 2/3d illustrations
Designworks,
1996-1999
Senior Artist
Created 2/3d illustrations, designs and animations for Tradeshow, Packaging & Advertising. Worked directly with clients
and vendors while managing time lines and budgets
Computer
Curriculum Corporation, 1995-1996
Production Artist - contractor
Artist for whimsical educational software titles. Created illustrations, 2D
Sprites and Animations
Education
San
Jose State University
1992-1996
Graduated - B.S. Design, with a concentration in Illustration
Studies include: Illustration & Design with a high emphasis
3D CGI