Dave
Brown
Resume
and Contact Info
Email: dabrown13@yahoo.com
My
LinkedIN Profile
Tel:
408. 292. 3954
Download
Resume
in Word format
Objective
Digital
Artist seeking a dynamic team with equally dedicated people to make
some seriously good work together.
Experience / Skills Summary
-
2d Apps - Photoshop, Illustrator, Flash
- 3d Apps - Studio Max, Maya., Zbrush, Mudbox
- 8 years of Senior Artist / team lead experience
- 4 years Graphic Design Agency work
- 3 years Art Director Experience
Production
and Work Experience
Vivaty,
2008 - Present
Art Director
Developed 2 Online Game Platforms. A browser plug in based 3d SIMS
like MMOG and a 3d Social Game that runs in Adobe Flash. Art Directed
the Team, Hired and managed both internal and external teams. Made Art/Design
product decisions and helped to develop the platform tools and LIVE
games. Created many of the Environments myself and was responsible for
managing all Character, Animation, Tech Art and Environments during
my time as Art Director. Helped establish a virtual economy and worked
to develop side projects with External partners Coke, Target and Universal
Music.
Electronic
Arts, & EA Mythic 2004 - 2008
Graphic Artist IV - Senior Artist -
Character
and Environments
MMOG - Ultima Online (7 titles and expansions) Responsible for a variety
of 2 & 3d Character and Environment work, UI & Concept art.
Dealt wtih just about every graphical aspect of the games and different
game engines. More recently spent time overseeing Chinese Contractors
establishing concepts, templates, quality control and final integration.
Used a lot of 3dsMax, Photoshop, Mudbox and Zbrush.
Forterra
Inc, (formerly There, inc) 2003 - 2004
Senior 3D Artist
Character and Environments: Modeled and Rigged Avatars for a fully customizable
morphing character system (similar to StarWars Galaxy's avatars). Also
created architecture, plants, vechicels and items. The Client - US Army
Research and Development Command (RDECOM) A study in Next-Gen Prototype
MMOGs for asymmetrical warfare training.
3DO,
2001 - 2003
Artist III
Environmental Artist - Conceptualized, Modeled and textured realistic Architecture ,
Vehicles, Ships, Weapons and other level materials for the Armymen Squad
Leader and Pirates of the Caribbean.
San
Jose City College, 2001 - 2004
Instructor
Taught a variety of subjects part time - 3d Art, Photoshop, Web Design
and User Interface Design.
AWZ,
1999-2000
Art Director
Oversaw a team of 9 full time artists and engineers to coordinate the
creation of online applications( MiniGames, IM, Email, Filesharing apps).
Personal tasks were user interface designs and 2 & 3d content.
Designworks,
1996-1999
Senior Artist
Created 2/3d illustrations, designs and animations for Marketing Campains,
Tradeshow, Packaging Software & Advertising. Worked directly with
clients and vendors while managing time lines and budgets
Computer
Curriculum Corporation, 1995-1996
Production Artist - contractor
Artist for whimsical educational software titles. Created illustrations,
2D Sprites and Animations
Education
San
Jose State University
1992-1996
Graduated - B.S. Design, with a concentration in Illustration
Studies include: Illustration & Design with a emphasis in Computer
Graphics