Dave Brown
Resume and Contact Info

Email: dabrown13@yahoo.com

My LinkedIN Profile

Tel: 408. 292. 3954

Download Resume in Word format

Objective

Digital Artist seeking a dynamic team with equally dedicated people to make some seriously good work together.

Experience / Skills Summary


- 2d Apps - Photoshop, Illustrator, Flash
- 3d Apps - Studio Max, Maya., Zbrush, Mudbox
- 8 years of Senior Artist / team lead experience

- 4 years Graphic Design Agency work
- 3 years Art Director Experience

Production and Work Experience

Vivaty, 2008 - Present
Art Director
Developed 2 Online Game Platforms. A browser plug in based 3d SIMS like MMOG and a 3d Social Game that runs in Adobe Flash. Art Directed the Team, Hired and managed both internal and external teams. Made Art/Design product decisions and helped to develop the platform tools and LIVE games. Created many of the Environments myself and was responsible for managing all Character, Animation, Tech Art and Environments during my time as Art Director. Helped establish a virtual economy and worked to develop side projects with External partners Coke, Target and Universal Music.


Electronic Arts, & EA Mythic 2004 - 2008
Graphic Artist IV - Senior Artist
- Character and Environments
MMOG - Ultima Online (7 titles and expansions) Responsible for a variety of 2 & 3d Character and Environment work, UI & Concept art. Dealt wtih just about every graphical aspect of the games and different game engines. More recently spent time overseeing Chinese Contractors establishing concepts, templates, quality control and final integration. Used a lot of 3dsMax, Photoshop, Mudbox and Zbrush.

Forterra Inc, (formerly There, inc) 2003 - 2004
Senior 3D Artist

Character and Environments: Modeled and Rigged Avatars for a fully customizable morphing character system (similar to StarWars Galaxy's avatars). Also created architecture, plants, vechicels and items. The Client - US Army Research and Development Command (RDECOM) A study in Next-Gen Prototype MMOGs for asymmetrical warfare training.

3DO, 2001 - 2003
Artist III
Environmental Artist - Conceptualized, Modeled and textured realistic Architecture , Vehicles, Ships, Weapons and other level materials for the Armymen Squad Leader and Pirates of the Caribbean.

San Jose City College, 2001 - 2004
Instructor
Taught a variety of subjects part time - 3d Art, Photoshop, Web Design and User Interface Design.

AWZ, 1999-2000
Art Director

Oversaw a team of 9 full time artists and engineers to coordinate the creation of online applications( MiniGames, IM, Email, Filesharing apps). Personal tasks were user interface designs and 2 & 3d content.

Designworks, 1996-1999
Senior Artist

Created 2/3d illustrations, designs and animations for Marketing Campains, Tradeshow, Packaging Software & Advertising. Worked directly with clients and vendors while managing time lines and budgets

Computer Curriculum Corporation, 1995-1996
Production Artist - contractor

Artist for whimsical educational software titles. Created illustrations, 2D Sprites and Animations

Education

San Jose State University
1992-1996
Graduated - B.S. Design, with a concentration in Illustration
Studies include: Illustration & Design with a emphasis in Computer Graphics