MMOG & RTS Structure Prototypes

I created a variety of Game prototypes at Electronic Arts - testing Game Engines, Art Style and functionality.

Part of Game Design is weeding out that which is overly ambitious in the given time/budget and also finding ways of getting your tools and pipeline to give you more.


The Wizards tower was for Ultima 2 (which used The Sim's Online engine.) The buildings were modeled with fully exportable interior spaces and had seasonal changes that could be dynamically swapped.

The following assets, Bridge and Lodge were tests done when i was on the Mythic team and started using their Warhammer Engine for Ultima Online Kingdom Reborn.

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